1 Drafting and Deck Building in Tower Rush
Adolph Hannah edited this page 7 days ago


To inject variety and test pure fundamental skill, developers frequently feature 'Draft' modes in special events and tournaments.

Drafting is widely considered the ultimate test of a player's game knowledge, adaptability, and understanding of core synergies.
The Golden Rules of Picking
The absolute most critical rule of drafting is ensuring you select at least one reliable 'Win Condition' (a card that targets buildings).

Secondly, you must prioritize heavy removal spells like Poison, Fireball, or Lightning.
If you give them a Balloon, you MUST draft anti-air immediately.Drafting a building (like a Cannon or Tesla) is usually a very safe choice.Spells win draft games. Sabotaging the Opponent
Drafting is not just about building a good deck for yourself; it is equally about constructing a terrible deck for your opponent.

If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.
Draft MistakeWhy It FailsDrafting purely for synergy while ignoring the opponent's cardsYou might build a great Golem deck, but you accidentally gave them an Inferno Tower and a P.E.K.K. If you treasured this article and you simply would like to receive more info about tower rush generously visit the web site. A, rendering your Golem uselessForgetting to draft any spellsYou will have absolutely no way to finish off a tower with 100 hitpoints remaining in overtime Adaptability in the Arena
The winner of a draft match is the player who can identify their bizarre new win condition fastest.

Draft modes force you out of your comfort zone, teaching you how to use cards you normally ignore.