1 Mastering Kiting in Tower Rush
Adolph Hannah edited this page 5 days ago


In the higher echelons of competitive play, matches are rarely decided by raw card levels or simple deck synergy.

Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.
The Center Pull
This dual-tower targeting drastically reduces the time it takes to kill heavy tanks or fast-moving threats.

To execute a center pull, you must wait until the enemy unit has fully crossed the bridge and established its path.
Perfecting the center pull takes dozens of attempts.Buildings have a larger aggro radius.They are perfect for distracting hard hitters. The Ultimate Distraction
You achieve this by placing a unit like an Ice Golem in the center, waiting for the enemy to follow, and then letting the Ice Golem walk into the opposite lane.

This technique can completely neutralize a ten-elixir push using only two elixir, creating the most massive positive trade possible in the game.
The BaitBest TargetCheap TankMelee swarms, heavy single-hitters, slow-moving bruisersCheap SwarmThey force the enemy to stop and attack three separate times Frustrating the Opponent
Beyond the mathematical resource advantage, perfect kiting inflicts massive psychological damage on the opponent.

You dictate exactly where the enemy moves, effectively taking control of their army away from them.

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