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<br>It is not perfect spell timing, it is not deep deck-building knowledge, and it is not lightning-fast reflexes.<br> |
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<br>This article will break down exactly why counting elixir is mandatory and how you can train your brain to do it automatically.<br> |
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The Economy of Aggression |
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<br>Every single aggressive action you take in the arena should be dictated primarily by the opponent's current bank of elixir.<br> |
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<br>You create an advantage by making positive defensive trades (e.g. Here's more info about [tower rush](https://www.beyoncetube.com/@kaleyhepler011?page=about) look into our own web page. , using a 3-elixir Arrows to kill a 5-elixir Minion Horde).<br> |
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Counting elixir tells you if they can afford their heavy spell.If they are at zero, they cannot immediately punish your 6-elixir Elixir Collector investment.If you know they have zero elixir, you don't need to spend 4 elixir to defend a dying 1-elixir skeleton. |
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How to Train the Skill |
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<br>Start by simply categorizing the opponent into three states: 'High Elixir' (7-10), 'Medium Elixir' (4-6), and 'Low Elixir' (0-3).<br> |
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<br>As you get comfortable with this broad tracking, start actually doing the math: "They started at 10, played a Golem (8), so they are at 2, plus two seconds of generation, they are at 3."<br> |
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Elixir StateWhat You Must DoYou have a massive Elixir Advantage (+4)Immediate, overwhelming aggression; punish their lack of resources before they can regenerateYou have a massive Elixir Deficit (-4)Immediate, flawless defense; sacrifice tower health if necessary to regain economic parity; do NOT attack |
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The Invisible Scoreboard |
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<br>Stop staring at the flashy animations and start focusing on the math.<br> |
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<br>When you perfectly predict an opponent's inability to defend your push based purely on your mental calculation, you will feel invincible.<br> |
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