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<br>In the higher echelons of competitive play, matches are rarely decided by raw card levels or simple deck synergy.<br> |
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<br>Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.<br> |
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The Center Pull |
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<br>This dual-tower targeting drastically reduces the time it takes to kill heavy tanks or fast-moving threats.<br> |
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<br>To execute a center pull, you must wait until the enemy unit has fully crossed the bridge and established its path.<br> |
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Perfecting the center pull takes dozens of attempts.Buildings have a larger aggro radius.They are perfect for distracting hard hitters. |
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The Ultimate Distraction |
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<br>You achieve this by placing a unit like an Ice Golem in the center, waiting for the enemy to follow, and then letting the Ice Golem walk into the opposite lane.<br> |
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<br>This technique can completely neutralize a ten-elixir push using only two elixir, creating the most massive positive trade possible in the game.<br> |
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The BaitBest TargetCheap TankMelee swarms, heavy single-hitters, slow-moving bruisersCheap SwarmThey force the enemy to stop and attack three separate times |
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Frustrating the Opponent |
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<br>Beyond the mathematical resource advantage, perfect kiting inflicts massive psychological damage on the opponent.<br> |
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<br>You dictate exactly where the enemy moves, effectively taking control of their army away from them.<br> |
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