In the chaotic environment of a competitive arena battler, units seem to run wildly toward whatever is closest to them.
This article will dissect the mathematics of sightlines, retargeting, and unit hitboxes to help you manipulate the AI flawlessly.
The Concept of Sight Range
Every single unit in the game possesses a hidden 'sight range' value, usually measured in invisible tiles.
Understanding exactly how many tiles a unit can 'see' allows you to place distractions at the absolute maximum possible distance.
They are easier to distract with cannons or teslas.Melee units have very short sight ranges.Timing must be faster against fast troops.
Manipulating the Z-Axis and Hitboxes
You can use the physical bulk of your own units to literally push enemy troops out of their preferred path.
This highly advanced technique, known as 'body blocking', requires absolute precision but can save hundreds of tower hitpoints.
Unit CategoryAggro BehaviorBuilding ChasersCompletely ignore all enemy troops, making them incredibly easy to kite across the entire map with cheap structuresBanditsOften have dash abilities that lock onto targets from far away; must be intercepted before the dash animation begins
Mastering the Grid
Reading about aggro ranges is completely different from actually executing pixel-perfect placements in the heat of a live match.
Control the aggro, control the arena.
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