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The philosophy is brutally simple: construct a massive, incredibly expensive push centered around a high-hitpoint tank that the opponent mathematically cannot stop.
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You must be willing to sacrifice the health of your own towers to build an overwhelming elixir advantage.
+Taking Smart Damage
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Because your deck is full of expensive, heavy cards, you cannot afford to play a fast-paced defensive game against a cycle deck.
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Therefore, a true Beatdown player views their Princess tower health as a currency to be spent freely.
+Never play your heavy tank as your very first card.Always place your massive tank at the absolute furthest tile in the back of the arena.Defend with the absolute minimum elixir necessary, or ignore it completely and focus on your attack.
+Synergy Behind the Tank
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A Golem or Giant is virtually useless on its own; it will simply be surrounded and killed by cheap skeletons.
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If you have a Night Witch for melee DPS and bat swarms, you also need a Baby Dragon or Electro Dragon to provide splash damage against enemy swarms.
+Beatdown PhaseObjectiveSingle Elixir (First 2 Minutes)Play passively; use support units defensively behind your tower, then drop the tank in front of them for a 'free' counter-pushDouble Elixir (Final Minute)Drop the tank in the absolute back, ignore minor enemy attacks, and dump every drop of elixir into support units behind the tank
+The Psychological Weight of the Push
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They know that in fifteen seconds, a massive, game-ending threat will arrive at their bridge.
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Let them scratch your armor; you are preparing to bring down the whole castle.
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