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<br>However, there is one highly specialized, deeply controversial archetype that completely ignores this fundamental rule: the Siege deck.<br> |
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<br>This article dives deep into the high-stress, high-reward world of Siege gameplay and how to construct the ultimate impenetrable fortress.<br> |
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The Defensive Wall |
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<br>The entire strategy of a Siege deck revolves around a single, fragile building that costs a massive amount of elixir to deploy.<br> |
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<br>You use these cheap troops as meat shields, physically blocking enemy tanks and assassins from ever touching your precious artillery.<br> |
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An unsupported X-Bow is a massive 6-elixir donation to the enemy.Pre-place defensive buildings (like a Tesla) before playing the X-Bow.If you know they have a Golem in hand, do not play the X-Bow; they will just use the Golem to block the shots. |
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Different Flavors of Siege |
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<br>While both are Siege weapons, the Mortar and the X-Bow require vastly different playstyles and deck compositions.<br> |
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<br>The Mortar, conversely, is a slow, methodical 4-elixir cannon that lobs massive splash-damage boulders.<br> |
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Enemy CounterHow to RespondHeavy Tanks (Golem, Giant) blocking the shotsPlay hyper-defensively; use the Siege weapon purely as a defensive building in the center to stall for a drawHeavy Spells (Rocket, Lightning) destroying the weaponYou must out-cycle their spell; play your X-Bow faster than they can draw their Rocket |
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A War of Attrition |
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<br>You are playing a strategy designed specifically to deny the opponent the ability to play their own game.<br> |
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<br>Master the geometry, build the wall, and snipe them from safety.<br> |
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When you have any kind of questions relating to exactly where as well as tips on how to use [tower rush](https://git.hanumanit.co.th/lashundamorell/tower-rush7671/wiki/The-Anatomy-of-a-Perfect-Push-in-Tower-Rush), you'll be able to contact us on our webpage. |
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