If Cycle decks are a surgeon's scalpel and Siege decks are a sniper rifle, the 'Beatdown' archetype is a massive, blunt sledgehammer.
While it may look easy to just drop a massive Golem and win, playing Beatdown at a high level requires incredible patience and resource management.
Taking Smart Damage
If you spend 4 elixir defending a 3-elixir Goblin Barrel, you will never accumulate the massive reserves needed to deploy your 8-elixir Golem.
Therefore, a true Beatdown player views their Princess tower health as a currency to be spent freely.
It is too risky; you have no idea what the opponent's deck is yet.Always place your massive tank at the absolute furthest tile in the back of the arena.If they rush the opposite lane when you drop your tank in the back, do not panic.
Building the Deathball
As the tank trudges forward, absorbing all the tower shots and defensive spells, your support units safely annihilate anything in their path.
If you have a Night Witch for melee DPS and bat swarms, you also need a Baby Dragon or Electro Dragon to provide splash damage against enemy swarms.
The Game PlanWhat to DoSingle Elixir (First 2 Minutes)Play passively; use support units defensively behind your tower, then drop the tank in front of them for a 'free' counter-pushDouble Elixir (Final Minute)Drop the tank in the absolute back, ignore minor enemy attacks, and dump every drop of elixir into support units behind the tank
Inducing Panic
This often induces panic, causing them to make desperate, ill-advised attacks that you can easily crush.
Let them scratch your armor; you are preparing to bring down the whole castle.
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