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This massive structural shift means you must rely on 32 different cards, completely abandoning the 'One-Trick' philosophy of the standard ladder.
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This article analyzes the absolute best cards to level up specifically for Clan Wars and how to distribute them across your four war decks.
+The Spell Bottleneck +
The most immediate and brutal bottleneck you will face when building four unique decks is the severe lack of reliable small spells.
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If you put your max-level Log in your first war deck, but your Zap is only level 9 for your second deck, you will lose the second war match because your Zap won't kill equal-level goblins.
+Use niche cards for specific synergies to save the versatile cards for your weaker decks.Put it in the deck that absolutely requires grouping units together (like with an Executioner).Check the specific war rules for the week. +Versatile Support Units and Substitutions +
Beyond spells, the other major hurdle is replacing key support units, particularly anti-air defenders.
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When deciding what to upgrade with your limited gold, always prioritize these highly versatile support troops over niche, one-trick legendary cards.
+Ladder FavoriteSolid AlternativeWar Deck Replacement 2The Musketeer (Ranged Anti-Air DPS)The Dart Goblin (Faster, more fragile, chip damage)The Flying Machine (Immune to ground melee, longer range)The Valkyrie (Ground Splash Tank)The Dark Prince (Has a shield, faster movement)The Bowler (Ranged linear splash, knocks back units) +Depth Over Peak +
To be a true asset to your clan, you must embrace the grind and level your entire collection to a respectable baseline.
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Broaden your horizons, master the substitutions, and bring glory to your banner.
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