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Behind the colorful graphics and intense gameplay of every successful arena battler lies a complex, invisible mathematical engine.
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This article explores how developers design these algorithms to keep queue times short while maintaining a competitive environment.
+Trophy and Rating Systems
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Your trophy count is a numerical representation of your skill; win a match, and you take trophies from the loser.
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This is why winning streaks inevitably end in a 'wall' of difficult matches; the system is functioning exactly as intended.
+It only looks at your numerical rating.Accept the RNG.AI opponents ensure instant queue times for beginners.
+The Free-to-Play Dilemma
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The standard Elo system works perfectly for chess because all pieces are equal, but [tower rush](http://etalent.zezobusiness.com/profile/berthagroce69) games feature upgradeable cards.
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The system will try its best to match you with someone who has the same trophies AND a similar tower level.
+Community MythHow it Actually WorksRigged MatchmakingThe algorithm does not force losses; you are simply playing tilted against harder opponents because your MMR is inflatedThe Deck Counter CodeDevelopers have confirmed repeatedly that the algorithm does not read the contents of your deck when finding an opponent
+Maintaining Competitive Integrity
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This is why all true esports tournaments and competitive challenges utilize the 'Tournament Standard' ruleset.
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The algorithm is blind; it only respects victory.
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