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To inject variety and test pure fundamental skill, developers frequently feature 'Draft' modes in special events and tournaments.
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This comprehensive guide will teach you the golden rules of the drafting phase, ensuring you enter the arena with a massive tactical advantage.
+Prioritizing Your Choices
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The draft phase usually presents you with four choices; you pick one card for yourself, and give the other card to your opponent.
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If you give your opponent the heavy spell and keep a useless support unit, they will easily dismantle your defenses from afar.
+Deny them synergy.Skeletons or Ice Spirits are universally useful.If forced to choose between two terrible cards, give them the more expensive one.
+The Art of the Bad Gift
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Try to identify what kind of deck they are accidentally building, and feed them cards that completely ruin that synergy.
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If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.
+Draft ChoiceThe KeepThe GiftFast Attacker vs Slow BuildingAlways take the Hog RiderIt is incredibly expensive and easy to defend againstSpell vs SwarmYou now have the perfect counter to the swarm you just gave themGive the Skeleton Army
+Embracing the Chaos
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Do not panic; remember that your opponent's deck is likely just as weird and disjointed as yours.
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Draft modes force you out of your comfort zone, teaching you how to use cards you normally ignore.
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