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<br>Unit synergy is the invisible force that makes a combination of weak troops utterly devastating when played correctly.<br> |
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<br>A well-synergized push forces the opponent to have the exact perfect counter, or they will lose their tower instantly.<br> |
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<br>We will explore the roles of tanks, damage dealers, and utility spells, and how they mesh together harmoniously.<br> |
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The Classic Tank and Spank |
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<br>The most fundamental synergy in the entire genre is placing a massive, high-health unit in front of fragile, high-damage attackers.<br> |
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<br>Be extremely cautious of enemy spells; spreading your units out slightly can prevent them from all dying to a single fireball.<br> |
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Avoid giving spell value.Hover your counter-spells ready to protect your push.Don't overcommit if the tank dies too early. |
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The Art of Baiting Counters |
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<br>Bait decks are entirely designed around having multiple cards that all share the exact same weakness.<br> |
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<br>Once they are out of cycle, your primary win condition will have a completely free path to their king tower.<br> |
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First CardFollow-up CardCombo EffectBurrowerDamage over timeGuaranteed chip damage and swarm clearingPusherIce GolemKites enemies while the rider connects to the tower |
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Innovation in Deck Building |
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<br>While established meta decks are proven to work, creating your own unique synergies can catch opponents completely off guard.<br> |
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<br>Mastering the delicate dance of unit synergy will make every match feel like a beautifully choreographed symphony of destruction.<br> |
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