diff --git a/Splash-vs-Single-Target-Defenses-in-Tower-Rush.md b/Splash-vs-Single-Target-Defenses-in-Tower-Rush.md new file mode 100644 index 0000000..b2efadc --- /dev/null +++ b/Splash-vs-Single-Target-Defenses-in-Tower-Rush.md @@ -0,0 +1,13 @@ +
Your defensive structure acts as the anchor of your entire strategy, dictating exactly what types of enemy pushes you can comfortably survive.
+
If you bring a single-target tower to a match against a swarm-heavy bait deck, you will be utterly annihilated.
+Melting the Behemoths +
Their primary function is to lock onto an enemy Giant, Golem, or P. If you are you looking for more information regarding [tower rush](https://blkbook.blactive.com/read-blog/77602_how-to-survive-a-early-rush-in-tower-rush.html) check out our page. E.K.K.A and shred its health pool before it reaches your princess tower.
+
A single-target tower will waste its massive damage output slowly killing one skeleton at a time, allowing the main enemy tank to slip by completely unharmed.
+It is fragile but highly efficient.It costs a massive amount of elixir and decays over time.If they use a lightning spell to destroy your tower, you must immediately drop a backup melee unit. +Clearing the Horde +
A Bomb Tower placed in the center of the arena can single-handedly stop a massive, ten-elixir swarm push while taking minimal damage.
+
The trade-off is that these buildings possess incredibly low single-target Damage Per Second (DPS).
+Tower TypePrimary TargetHard CounterSingle-Target (e.g., Inferno Tower)Golem, Giant, Lava Hound, Mega KnightSkeleton Army, Minion Horde, Goblin GangSwarm SweeperClears dozens of units with a single attackLacks the raw damage to stop a massive push +Making the Final Choice +
Ultimately, the building you select must perfectly complement the other seven cards in your deck.
+
Master the placements of both architectural styles, and you will construct an impenetrable fortress.
\ No newline at end of file