Add 'Mastering Spells in Tower Rush'

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Angelica Pitman 2 weeks ago
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      Mastering-Spells-in-Tower-Rush.md

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Mastering-Spells-in-Tower-Rush.md

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<br>A perfectly timed spell can completely dismantle an unstoppable push or secure a victory in the final seconds of a match.<br>
<br>However, because they leave no physical presence on the battlefield, missing a spell is a catastrophic waste of resources.<br>
The Light Spells: Cycle and Control
<br>If your opponent surrounds your heavy tank with a skeleton army, a quick light spell instantly resolves the problem for a positive trade.<br>
<br>Because they are so cheap, they also act as excellent 'cycle' cards, allowing you to rotate back to your primary attackers quickly.<br>
The log is unparalleled for ground defense.If you know they will play a goblin gang, drop the log before they even spawn.Don't miscalculate the final blow.
The Heavy Spells: Destruction and Value
<br>Heavy spells, such as fireball, poison, or rocket, are expensive investments that require careful calculation before casting.<br>
<br>Playing against a 'spell-cycle' deck that focuses entirely on defending and rocketing your tower is incredibly frustrating.<br>
Spell StrategyDangerTower NukingHighly effective in double elixir when you can regenerate energy quicklyBlind CastingCatastrophic if the opponent places nothing, wasting 4 mana
Synergizing Spells with Your Deck
<br>A fast Miner deck prefers Poison to slowly melt away cheap swarms placed to defend the tower.<br>
<br>Magic is a precise science in the arena; treat it with the respect it deserves.<br>
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