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To inject variety and test pure fundamental skill, developers frequently feature 'Draft' modes in special events and tournaments.
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Drafting is widely considered the ultimate test of a player's game knowledge, adaptability, and understanding of core synergies.
+Prioritizing Your Choices +
The draft phase usually presents you with four choices; you pick one card for yourself, and give the other card to your opponent.
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Secondly, you must prioritize heavy removal spells like Poison, Fireball, or Lightning.
+Never give your opponent a Golem if you haven't drafted a tank killer.Don't draft too heavy.Clog their hand with heavy, useless units. +Drafting for the Enemy +
Try to identify what kind of deck they are accidentally building, and feed them cards that completely ruin that synergy.
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Their average elixir cost will skyrocket, their hand will be completely clogged, and they will be unable to defend your cheap, fast attacks.
+Draft MistakeWhy It FailsDrafting purely for synergy while ignoring the opponent's cardsYou might build a great Golem deck, but you accidentally gave them an Inferno Tower and a P. If you have any kind of questions concerning where and how you can use [tower rush](https://www.findinall.com/profile/olgafulcher22), you could contact us at our page. E.K.K.A, rendering your Golem uselessForgetting to draft any spellsYou will have absolutely no way to finish off a tower with 100 hitpoints remaining in overtime +Playing the Hand You're Dealt +
Even if you draft perfectly, you will sometimes end up with an incredibly weird, clunky deck due to bad RNG.
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Draft modes force you out of your comfort zone, teaching you how to use cards you normally ignore.
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