diff --git a/Stopping-the-Early-Rush-in-Tower-Rush-Games.md b/Stopping-the-Early-Rush-in-Tower-Rush-Games.md new file mode 100644 index 0000000..670339d --- /dev/null +++ b/Stopping-the-Early-Rush-in-Tower-Rush-Games.md @@ -0,0 +1,15 @@ +
There is nothing more panic-inducing than seeing the opponent drop their entire hand at the bridge the second the match starts.
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In this comprehensive defensive manual, we will outline the exact steps required to crush these aggressive openers.
+Staying Calm Under Pressure +
Take a deep breath, analyze the specific units they deployed, and select the optimal counter from your hand.
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If they rushed with a massive swarm of small units, a single well-placed spell can annihilate their entire push.
+Be ready to cast instantly.Place defenders in the middle to pull aggro.Focus on the positive elixir trade. +The Art of the Pull +
This technique, known as kiting or pulling, buys your towers precious time to shoot them down safely.
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Mastering the center-pull placement is a mandatory skill if you want to survive in the higher competitive arenas.
+ThreatHow to Stop ItFast Building TargeterPlace a building (Cannon/Tesla) three tiles from the river in the centerElite BarbariansSurround them completely with a cheap skeleton army +Punishing the Rush +
The beauty of defending a rush perfectly is that you now have a massive army marching toward their side of the map.
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Defending perfectly is far more satisfying than attacking blindly.
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