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When constructing a new deck, players often hyper-focus on countering massive ground tanks and stopping bridge spam.
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Flying units completely ignore the river, bypass all ground-targeting defensive buildings, and are immune to crucial spells like The Log or Earthquake.
+The Aerial Behemoths: Lava Hound and Balloon
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Because the Lava Hound has an absurdly high hitpoint pool, it demands the immediate attention of all your air-targeting defenders.
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You use the defensive building to pull the Lava Hound into the center of the map, absorbing its damage and distracting it.
+Never place your anti-air troops too close together.It is a game-winning move.Force them to spend elixir defending instead of supporting the Hound.
+Choosing Your Sky Sweepers
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The Musketeer is the gold standard of versatile defense; she boasts incredible range, high single-target DPS, and survives a standard Fireball.
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Furthermore, you must consider air-to-air combat; including your own flying units (like Mega Minion or Phoenix) provides a mobile defense that ground units cannot touch.
+Enemy UnitHow to Stop itInferno Dragon (High escalating damage)Electro Wizard or Zap spell; the constant stun resets the damage beam completelyMinion Horde (Massive flying swarm)Arrows or Fireball; never try to defend this with single-target units, as they will be overwhelmed instantly
+Total Coverage
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A deck with a glaring weakness to aerial attacks is simply not viable for climbing the competitive ladder.
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A strong anti-air defense is the ultimate safety net.
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+If you have any inquiries with regards to in which and how to use [tower rush](https://git.devinmajor.com/dollysteil6027/dolly2004/wiki/The-Evolution-of-the-Tower-Rush-Genre), you can contact us at the web site.
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