Add 'Why King Tower Level Matters in Tower Rush'

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      Why-King-Tower-Level-Matters-in-Tower-Rush.md

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Why-King-Tower-Level-Matters-in-Tower-Rush.md

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<br>When players obsess over their accounts, they usually focus entirely on upgrading their shiny offensive cards like the P.E.K.K. If you liked this post and you would certainly such as to receive additional information relating to [tower rush](https://git.svidoso.com/chelseaewj5026/tower-rush1992/wiki/How+to+Play+Tower+Rush+on+a+Budget+%2528F2P+Guide%2529) kindly see our own web page. A or the Hog Rider.<br>
<br>The level of your King Tower dictates the maximum hitpoints and the damage-per-second of all three of your defensive structures (the two Princess towers and the central King tower).<br>
Hitpoints and Damage Breakpoints
<br>To understand the importance of the King level, you must understand the concept of 'breakpoints'—the exact number of hits required for a tower to kill a specific enemy unit.<br>
<br>This single extra shot changes everything. If a Goblin Barrel lands on your level 10 tower, those goblins will survive significantly longer, resulting in hundreds of extra points of chip damage over the course of the match.<br>
That is equivalent to a free Fireball's worth of health.Higher level towers kill Minions and Skeletons much faster.Always prioritize donating to your clan.
Intimidation Factor
<br>When the match loads and the opponent sees that your towers are level 14 while theirs are level 13, they immediately know they are fighting an uphill battle.<br>
<br>You know that your towers can absorb a few extra hits from a stray Miner or a predictive Fireball without crumbling.<br>
Tower Level InteractionThe StandardThe RealityDefending a lone Furnace Fire SpiritThe Princess tower kills the spirit in one shot before it jumps, taking zero damageThe Princess tower leaves the spirit with 1 HP, allowing it to jump and deal 200+ splash damage to the towerDefending an equal-level Minion HordeTowers kill each Minion in 3 shots, minimizing the total swarm damage takenTowers require 4 shots per Minion, allowing the Horde to easily destroy the entire tower if unsupported
The Invisible Shield
<br>A max-level deck is useless if it is defending a fragile, paper-thin tower.<br>
<br>When a match comes down to a 50-hitpoint tiebreaker in overtime, you will be thankful for that extra level.<br>
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