From ddda1efbcc2c47d8ea5637dd440263cdd6896fb2 Mon Sep 17 00:00:00 2001 From: Ashton Hadden Date: Mon, 20 Jul 2026 10:09:37 +0800 Subject: [PATCH] Add 'The Best Support Cards for Heavy Tanks in Tower Rush' --- ...Support-Cards-for-Heavy-Tanks-in-Tower-Rush.md | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 The-Best-Support-Cards-for-Heavy-Tanks-in-Tower-Rush.md diff --git a/The-Best-Support-Cards-for-Heavy-Tanks-in-Tower-Rush.md b/The-Best-Support-Cards-for-Heavy-Tanks-in-Tower-Rush.md new file mode 100644 index 0000000..2130c5c --- /dev/null +++ b/The-Best-Support-Cards-for-Heavy-Tanks-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
If you send a heavy tank across the bridge entirely alone, it will be instantly surrounded and shredded by cheap defensive units for a massive negative elixir trade.
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Choosing the correct support units dictates the entire personality and effectiveness of your deck.
+The Splash Damage Sweepers +
You place these units a few tiles directly behind your tank; as the enemy deploys swarms to kill the tank, your splash unit instantly incinerates them.
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Once the tank falls, the splash unit is immediately targeted by the Princess tower and dies quickly; they absolutely rely on the meat shield to survive.
+Space them out.Be reactive.The Baby Dragon is the most versatile splash support. +The Single-Target Assassins and Snipers +
You need high-DPS, single-target snipers like the Musketeer, Flying Machine, or Night Witch to rapidly melt through thick defensive lines.
+
The bats swarm the enemy's single-target defenders (like the Inferno Tower), distracting them while the Night Witch and the Golem crush the building.
+The Meat ShieldWhat to Pair WithAir TankBalloon (for massive instant damage) or Flying Machine (for safe, ranged sniping from across the river)The Ultimate TankNight Witch (for bat swarms and melee DPS) and Lightning Spell (to destroy enemy Inferno Towers) +Invisible Helpers +
A heavy tank paired perfectly with a predictive Log and a Lightning spell can often break through a defense without needing any backup troops.
+
Building the perfect Beatdown push is like conducting an orchestra; every unit must play its part at the exact right time.
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