Having the strongest defensive building in your deck means absolutely nothing if you do not know exactly where to place it on the map.
This is a catastrophic error that allows the enemy to destroy your building instantly with ranged support units from their side of the river.
Mastering the Middle
You must place your turret exactly in the center of the arena, usually three tiles from the river and biased slightly toward the lane being attacked.
Furthermore, any melee support troops following the tank will also be pulled into the center, bunching them up perfectly for your splash-damage spells.
Force them to choose which target to spell.Against fast units like the Hog Rider, you must react instantly.Save the expensive Inferno Towers for the massive, slow pushes.
Countering the Artillery
Your goal is to use your building as a physical meat shield, absorbing the artillery fire while your troops cross the bridge to destroy it.
Similarly, if the opponent is using 'Spawner' buildings (like Goblin Huts) to create endless lane pressure, placement is key to survival.
Attacking UnitPlacement AdjustmentFlying Units (e. If you have any issues regarding where by and how to use tower rush, you can get hold of us at the web site. g., Balloon)Must be placed slightly higher and more central, as flying units ignore the river and take a direct diagonal pathHeavy Spell PushPlace the building extremely high up by the river so the lightning spell cannot physically hit the building and your tower simultaneously
The Architecture of Victory
Treat the arena as a grid of tactical possibilities rather than just a patch of grass.
Control the geography of the battlefield, dictate the pathing of the enemy, and build an impenetrable wall.
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Mastering Turret Placement in Tower Rush
Bennett Mccool edited this page 2 weeks ago