1 Understanding Aggro Management in Tower Rush Scenarios
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However, beneath the surface of this apparent chaos lies a rigid, highly predictable set of rules governing Artificial Intelligence.

This article will dissect the mathematics of sightlines, retargeting, and unit hitboxes to help you manipulate the AI flawlessly.
The Concept of Sight Range
If multiple enemies are within that radius, the AI will almost always lock onto the absolute closest target mathematically.

Understanding exactly how many tiles a unit can 'see' allows you to place distractions at the absolute maximum possible distance.
Count the squares to ensure perfect placement.You must use a stun spell (like Zap) to force it to rescan.Adjust your placements for air threats. Manipulating the Z-Axis and Hitboxes
You can use the physical bulk of your own units to literally push enemy troops out of their preferred path.

For example, if an enemy Miner is locked onto your tower, you can deploy a large tank directly on top of him.
Unit CategoryAI PatternBuilding ChasersCompletely ignore all enemy troops, making them incredibly easy to kite across the entire map with cheap structuresBanditsOften have dash abilities that lock onto targets from far away; must be intercepted before the dash animation begins Mastering the Grid
Reading about aggro ranges is completely different from actually executing pixel-perfect placements in the heat of a live match.

Once you internalize the invisible grid that governs the AI, the game slows down dramatically.

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