1 changed files with 15 additions and 0 deletions
@ -0,0 +1,15 @@ |
|||||
|
<br>In the higher echelons of competitive play, matches are rarely decided by raw card levels or simple deck synergy.<br> |
||||
|
<br>This article breaks down the advanced geometry and timing required to master this incredibly powerful defensive technique.<br> |
||||
|
Mastering the Middle |
||||
|
<br>The most fundamental kiting maneuver is the center pull, designed to drag units from the outer lanes into the middle of the map.<br> |
||||
|
<br>If you place it too late, the enemy will lock onto your tower, and the pull will fail entirely.<br> |
||||
|
Muscle memory is required.Use cheap buildings like cannons for tanks.Use cheap troops like skeletons for single-target attackers. |
||||
|
Advanced AI Manipulation |
||||
|
<br>You achieve this by placing a unit like an Ice Golem in the center, waiting for the enemy to follow, and then letting the Ice Golem walk into the opposite lane.<br> |
||||
|
<br>This technique can completely neutralize a ten-elixir push using only two elixir, creating the most massive positive trade possible in the game.<br> |
||||
|
Unit Control MethodHow to Do ItThe SplitPlace multiple units exactly in the center so half walk left and half walk rightThe SurroundDeploy a swarm unit directly on top of a single-target enemy |
||||
|
Frustrating the Opponent |
||||
|
<br>It often causes players to tilt, play recklessly, and abandon their strategy entirely.<br> |
||||
|
<br>Master the kite, and you will master the game.<br> |
||||
|
|
||||
|
If you loved this article and you would like to get extra info relating to [tower rush](https://amun.click/read-blog/4459_the-pros-and-cons-of-playing-2v2-3v3-in-tower-rush.html) kindly visit our website. |
||||
Loading…
Reference in new issue