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<br>Having the strongest defensive building in your deck means absolutely nothing if you do not know exactly where to place it on the map.<br> |
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<br>This is a catastrophic error that allows the enemy to destroy your building instantly with ranged support units from their side of the river.<br> |
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Mastering the Middle |
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<br>You must place your turret exactly in the center of the arena, usually three tiles from the river and biased slightly toward the lane being attacked.<br> |
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<br>Furthermore, any melee support troops following the tank will also be pulled into the center, bunching them up perfectly for your splash-damage spells.<br> |
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Force them to choose which target to spell.Against fast units like the Hog Rider, you must react instantly.Save the expensive Inferno Towers for the massive, slow pushes. |
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Countering the Artillery |
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<br>Your goal is to use your building as a physical meat shield, absorbing the artillery fire while your troops cross the bridge to destroy it.<br> |
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<br>Similarly, if the opponent is using 'Spawner' buildings (like Goblin Huts) to create endless lane pressure, placement is key to survival.<br> |
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Attacking UnitPlacement AdjustmentFlying Units (e. If you have any issues regarding where by and how to use [tower rush](https://rightmeet.co.ke/@margotlongmore), you can get hold of us at the web site. g., Balloon)Must be placed slightly higher and more central, as flying units ignore the river and take a direct diagonal pathHeavy Spell PushPlace the building extremely high up by the river so the lightning spell cannot physically hit the building and your tower simultaneously |
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The Architecture of Victory |
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<br>Treat the arena as a grid of tactical possibilities rather than just a patch of grass.<br> |
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<br>Control the geography of the battlefield, dictate the pathing of the enemy, and build an impenetrable wall.<br> |
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