diff --git a/Top-Mistakes-New-Players-Make-in-Tower-Rush-and-How-to-Avoid-Them.md b/Top-Mistakes-New-Players-Make-in-Tower-Rush-and-How-to-Avoid-Them.md new file mode 100644 index 0000000..0fdf0ac --- /dev/null +++ b/Top-Mistakes-New-Players-Make-in-Tower-Rush-and-How-to-Avoid-Them.md @@ -0,0 +1,15 @@ +
With so many cards, interactions, and strategies to learn, newcomers inevitably stumble and fall frequently.
+
Many beginners hit a sudden 'wall' in the lower arenas because they rely on bad habits that only work against other novices.
+The Sin of Over-Capping +
Every second your bar is full, you are throwing away potential resources that your opponent is actively generating.
+
Even if that skeleton or spirit does zero damage, cycling it is better than wasting the energy entirely.
+Wasting energy loses games.Use a one-cost card to keep the flow going.Start a slow push if you are full. +Panicking Over Small Damage +
If a lone, weak archer walks across the bridge, a novice will often panic and drop a five-cost unit to stop it.
+
You must view your tower's health pool as an expendable resource that can be traded for a mana advantage.
+Bad PlayThe ResultMindless aggressionYou instantly lose all your energy and get counter-attackedClumping troops togetherMakes defending incredibly easy for the opponent +Playing in a Vacuum +
If you know they have an inferno tower in their hand, do not blindly play your giant at the bridge.
+
High-level play requires tracking the enemy's rotation and striking exactly when they are vulnerable.
+ +If you have any type of inquiries relating to where and ways to use [tower rush](https://mestate.us/author/chaseheadrick3/), you could contact us at the web-site. \ No newline at end of file