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<br>The primary choice boils down to a fundamental dichotomy: do you need area-of-effect splash damage, or massive single-target elimination?<br> |
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<br>Making the wrong choice will leave a glaring weakness in your roster that experienced opponents will ruthlessly exploit.<br> |
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Melting the Behemoths |
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<br>Their primary function is to lock onto an enemy Giant, Golem, or P.E.K.K.A and shred its health pool before it reaches your princess tower.<br> |
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<br>However, their massive, glaring weakness is their extreme vulnerability to cheap, multi-unit swarm cards.<br> |
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The Cannon is a cheap, fast-cycling alternative to heavy towers.Don't pre-place an Inferno Tower too early.If they use a lightning spell to destroy your tower, you must immediately drop a backup melee unit. |
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Area of Effect Buildings |
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<br>These structures are your absolute best defense against 'bait' decks that rely on overwhelming you with endless waves of goblins and skeletons.<br> |
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<br>If a heavy tank locks onto a Bomb Tower, the building will barely scratch the tank's armor before crumbling into dust.<br> |
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Building StylePrimary TargetBiggest WeaknessHigh DPS BuildingGolem, Giant, Lava Hound, Mega KnightWastes time killing cheap units one by oneSplash Damage (e.g. If you are you looking for more information about [tower rush](https://www.jukiwa.co.ke/estate_agent/macl1523809071/) take a look at the webpage. , Bomb Tower)Clears dozens of units with a single attackHeavy tanks, flying units (if ground only) |
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Making the Final Choice |
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<br>If you already run three area-of-effect spells, you probably do not need a splash damage building; take a single-target killer instead.<br> |
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<br>Do not be afraid to switch your defensive building if you notice a sudden shift in the daily ladder meta.<br> |
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