In a Draft match, you do not bring your own deck; instead, you build it on the fly by choosing between pairs of random cards.
This comprehensive guide will teach you the golden rules of the drafting phase, ensuring you enter the arena with a massive tactical advantage.
Prioritizing Your Choices
The draft phase usually presents you with four choices; you pick one card for yourself, and give the other card to your opponent.
Always ask yourself: "If I give this card to my opponent, do I have a counter for it in the cards I have already drafted?"
Pay attention to the air vs. ground balance.It provides a solid defensive anchor regardless of what else you pick.If you have the choice between a Fireball and a wizard, take the Fireball.
The Art of the Bad Gift
Try to identify what kind of deck they are accidentally building, and feed them cards that completely ruin that synergy.
If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.
Draft ChoiceWhat to TakeThe GiftFast Attacker vs Slow BuildingIt is a reliable, cheap win conditionIt is incredibly expensive and easy to defend againstThe Log vs. If you liked this article and you would certainly such as to obtain additional info concerning tower rush kindly browse through the web page. Skeleton ArmyTake The LogGive the Skeleton Army
Embracing the Chaos
Do not panic; remember that your opponent's deck is likely just as weird and disjointed as yours.
Draft modes force you out of your comfort zone, teaching you how to use cards you normally ignore.
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Drafting and Deck Building in Tower Rush
Carlo Clem edited this page 1 week ago