However, ignoring the vertical space—the 'Z-axis' of the arena—is a fatal flaw that will immediately stall your progression on the competitive ladder.
Flying units operate under a completely different set of physical rules than ground units.
Why the Skies Matter
The Balloon will simply float over your defending ground troops, drop a single bomb, and instantly delete a massive chunk of your tower's health.
Furthermore, aerial swarms (like the Minion Horde or Bats) can completely shred an unsupported ground tank in seconds.
The Tesla is arguably the best anti-air building.Use Tornado to pull flying units.Small spells are critical for aerial defense.
Building the Anti-Air Package
The 'Air Assassin' role (Mega Minion, Phoenix, Minions) involves playing flying melee units that fly out to directly intercept the enemy threat in the sky.
This is because your massive ground tank will inevitably attract massive enemy aerial swarms, and you need a single unit capable of clearing the entire sky with splash damage.
Enemy Aerial ThreatHow to Defend ItThe Lava Hound (Massive flying tank)Ignore it initially; focus all anti-air on the support troops behind it, then clear the 'pups' when it popsThe Inferno Dragon (Escalating beam damage)Use an Electro Wizard or Zap spell to constantly stun it and reset its damage beam to zero
Look Up
You must respect the skies and build your defenses with complete vertical coverage in mind.
Control the ground, but dominate the air.
If you beloved this article and you would like to get more info with regards to tower rush nicely visit our page.