From 5bb1bc6c352062425e552b8000c6b5e4e0820f64 Mon Sep 17 00:00:00 2001 From: Carlo Clem Date: Fri, 17 Jul 2026 02:40:54 +0800 Subject: [PATCH] Add 'Why King Tower Level Matters in Tower Rush' --- Why-King-Tower-Level-Matters-in-Tower-Rush.md | 13 +++++++++++++ 1 file changed, 13 insertions(+) create mode 100644 Why-King-Tower-Level-Matters-in-Tower-Rush.md diff --git a/Why-King-Tower-Level-Matters-in-Tower-Rush.md b/Why-King-Tower-Level-Matters-in-Tower-Rush.md new file mode 100644 index 0000000..52a88ef --- /dev/null +++ b/Why-King-Tower-Level-Matters-in-Tower-Rush.md @@ -0,0 +1,13 @@ +
It is incredibly satisfying to see the damage numbers of your favorite troop increase, knowing it will hit the enemy tower slightly harder.
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The level of your King Tower dictates the maximum hitpoints and the damage-per-second of all three of your defensive structures (the two Princess towers and the central King tower).
+The Mathematics of Survival +
For example, a level 11 Princess tower might require three shots to kill a level 11 Goblin.
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This single extra shot changes everything. If you have any inquiries pertaining to wherever and how to use [tower rush](https://funn.live/read-blog/400257_top-5-heroes-to-use-in-your-next-tower-rush.html), you can speak to us at the website. If a Goblin Barrel lands on your level 10 tower, those goblins will survive significantly longer, resulting in hundreds of extra points of chip damage over the course of the match.
+If you are underleveled, you MUST play perfectly.Spend your excess gold on leveling level 1 cards to level 6.The King Tower damage also increases. +The Psychological Advantage +
When the match loads and the opponent sees that your towers are level 14 while theirs are level 13, they immediately know they are fighting an uphill battle.
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You know that your towers can absorb a few extra hits from a stray Miner or a predictive Fireball without crumbling.
+Tower Level InteractionEqual Level TowerThe RealityDefending a lone Furnace Fire SpiritThe Princess tower kills the spirit in one shot before it jumps, taking zero damageThe Princess tower leaves the spirit with 1 HP, allowing it to jump and deal 200+ splash damage to the towerDefending an equal-level Minion HordeTowers kill each Minion in 3 shots, minimizing the total swarm damage takenTowers require 4 shots per Minion, allowing the Horde to easily destroy the entire tower if unsupported +The Invisible Shield +
It should be an active goal; you should be constantly calculating the fastest, cheapest way to acquire the experience points needed for the next level.
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Reinforce your walls, upgrade your base, and give your troops the sturdy fortress they deserve.
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