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<br>If Cycle decks are a surgeon's scalpel and Siege decks are a sniper rifle, the 'Beatdown' archetype is a massive, blunt sledgehammer.<br> |
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<br>This guide will teach you the art of absorbing damage, building the deathball, and crushing the enemy under the weight of your push.<br> |
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The Art of the Sacrifice |
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<br>The biggest mistake novice Beatdown players make is trying to defend every single cheap attack the opponent throws at them.<br> |
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<br>Therefore, a true Beatdown player views their Princess tower health as a currency to be spent freely.<br> |
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Never play your heavy tank as your very first card.This gives you maximum time to regenerate elixir before it crosses the bridge.If they rush the opposite lane when you drop your tank in the back, do not panic. |
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Building the Deathball |
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<br>A Golem or Giant is virtually useless on its own; it will simply be surrounded and killed by cheap skeletons.<br> |
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<br>If you have a Night Witch for melee DPS and bat swarms, you also need a Baby Dragon or Electro Dragon to provide splash damage against enemy swarms.<br> |
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Beatdown TankPlaystyle NuanceThe Golem (8 Elixir)The heaviest, slowest investment; requires the most sacrifice but creates the most unstoppable push when fully supportedThe Giant (5 Elixir)Cheaper and faster, allowing for more aggressive, mid-game pushes and significantly better defensive utility |
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Inducing Panic |
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<br>When you drop an 8-elixir Golem in the back of the arena, a massive psychological timer begins for your opponent.<br> |
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<br>Unleash the behemoth, and claim your three crowns.<br> |
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