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<br>In the highly constrained, grid-based arenas of modern rush games, a single tile of misplacement can cost you the entire match.<br> |
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<br>This guide will teach you the mathematical secrets of the 'kill zone' and how to maximize the lifespan of your turrets.<br> |
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Mastering the Middle |
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<br>You must place your turret exactly in the center of the arena, usually three tiles from the river and biased slightly toward the lane being attacked.<br> |
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<br>This creates a devastating crossfire 'kill zone' that shreds even the highest-level Golems and Giants in seconds.<br> |
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Place the turret as high and far away from your Princess tower as possible.Muscle memory is key.Save the expensive Inferno Towers for the massive, slow pushes. |
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Advanced Placement Tactics |
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<br>The rules of placement change entirely when you are facing a 'Siege' deck that uses X-Bows or Mortars planted on their side of the river.<br> |
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<br>Place a splash-damage building like a Bomb Tower directly in the center to safely absorb and destroy the endless waves of cheap units.<br> |
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Turret TypeBest Tile LocationHeavy DefenseThe 'Pocket' - 3 tiles from the river, 3 tiles from the Princess tower; maximizes pull distance and tower crossfireBomb TowerDirectly in the center, or slightly higher up to intercept fast bridge-spam units before they lock onto the tower |
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Geometrical Dominance |
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<br>Treat the arena as a grid of tactical possibilities rather than just a patch of grass.<br> |
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<br>Control the geography of the battlefield, dictate the pathing of the enemy, and build an impenetrable wall.<br> |
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If you have any questions pertaining to wherever and how to use [tower rush](https://git.ascension.wtf/annecissell58/tower-rush2016/wiki/Top-10-Strategies-for-Beginners-in-Tower-Rush), you can contact us at the site. |
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