In any card-based competitive strategy game, the battle is often won or lost before you even queue into a match.
This usually results in a top-heavy, disjointed mess that cannot defend against cheap swarms or cycle fast enough to attack.
The Core Components
Missing even one of these crucial components will leave a gaping hole in your strategy that smart opponents will exploit.
If your deck has three different win conditions, it is too heavy; if it has none, you will never actually take a tower.
Include a cheap cycle card.Mini P.E. If you liked this write-up and you would certainly like to obtain more facts relating to tower rush kindly go to our own web-site. K.K.A or Inferno Tower are essential.Balance your average elixir cost.
Balancing Your Elixir Average
A high average cost (above 4.0) is a 'Beatdown Deck', designed to build one massive, unstoppable push during double elixir time.
If it is too light, you will lack the raw damage required to break through a heavily fortified defensive position.
Roster PositionGood ChoiceWhy It's NeededWin ConditionBalloon, Royal Giant, X-BowThe only reliable way to deal massive damage to the enemy structuresLight UtilityZap, The Log, SnowballInstantly clears cheap swarm units that threaten your main attacker
Testing and Tweaking
Take notes on exactly what types of decks completely shut you down, and adjust your support cards accordingly.
Master the synergy of your chosen eight cards, and you will become an unstoppable force in the arena.
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Building the Perfect Deck for Card Based Tower Rush Games
Crystle Caley edited this page 2 weeks ago