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<br>A perfectly timed spell can completely dismantle an unstoppable push or secure a victory in the final seconds of a match.<br> |
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<br>However, because they leave no physical presence on the battlefield, missing a spell is a catastrophic waste of resources.<br> |
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The Light Spells: Cycle and Control |
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<br>If your opponent surrounds your heavy tank with a skeleton army, a quick light spell instantly resolves the problem for a positive trade.<br> |
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<br>A well-placed snowball can push a defending unit out of range, allowing your attacker to lock onto the tower instead.<br> |
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It pushes everything back and provides chip damage.Win the mind game.Don't miscalculate the final blow. |
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Massive Area Damage |
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<br>Heavy spells, such as fireball, poison, or rocket, are expensive investments that require careful calculation before casting.<br> |
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<br>Heavy spells are also the ultimate tie-breakers in sudden death; if a tower is low, you can bypass all defenses to destroy it.<br> |
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Spell StrategyRisk LevelSpell SpamHighly effective in double elixir when you can regenerate energy quicklyBlind CastingCatastrophic if the opponent places nothing, wasting 4 mana |
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Spell Selection |
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<br>A fast Miner deck prefers Poison to slowly melt away cheap swarms placed to defend the tower.<br> |
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<br>Master the geometry, memorize the exact damage numbers, and your spells will never fail you.<br> |
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If you are you looking for more about [tower rush](https://git.violka-it.net/carissaclatter/tower-rush1990/wiki/PC-vs-Mobile:-The-Tower-Rush-Experience) review our own web page. |
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