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<br>However, beneath the surface of this apparent chaos lies a rigid, highly predictable set of rules governing Artificial Intelligence.<br> |
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<br>If you cannot reliably predict which target an enemy unit will choose to attack, you are relying entirely on luck.<br> |
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How Units See the Arena |
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<br>If multiple enemies are within that radius, the AI will almost always lock onto the absolute closest target mathematically.<br> |
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<br>If a massive, slow-moving tank is lumbering toward your tower, you do not need to place your defense directly in front of it.<br> |
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Memorize specific tile locations.You must use a stun spell (like Zap) to force it to rescan.Adjust your placements for air threats. |
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The Geometry of Defense |
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<br>One of the most complex aspects of aggro management involves understanding the physical size, or 'hitbox', of different units.<br> |
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<br>For example, if an enemy Miner is locked onto your tower, you can deploy a large tank directly on top of him.<br> |
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AI LogicPlayer ActionDistance RulePlace a cheap skeleton exactly one tile closer to the enemy than your fragile ranged attackerRetargetingThe tower will rescan and target the swarm |
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Drilling the Mechanics |
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<br>Reading about aggro ranges is completely different from actually executing pixel-perfect placements in the heat of a live match.<br> |
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<br>Control the aggro, control the arena.<br> |
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