1 Why You Must Have Anti Air in Tower Rush
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However, one of the most fatal deck-building errors is neglecting to include a robust, reliable suite of anti-air defenses.

This guide highlights the absolute necessity of anti-air units and how to properly utilize them against the terror of the skies.
The Threat from Above
The most devastating aerial threat in the game is the dreaded 'LavaLoon' combination: a massive Lava Hound tanking damage while a high-DPS Balloon sneaks in behind it.

To survive this assault, you must have at least two reliable anti-air units in your deck, along with a defensive building that targets air (like the Tesla or Inferno Tower).
Timing is critical.Beware of the Lava Pups.A ground-only tank killer (like a Mini P.E. If you have any concerns pertaining to where and the best ways to make use of tower rush, you can call us at the web-page. K.K.A) is 100% useless against an air deck. Choosing Your Sky Sweepers
When selecting your anti-air package, versatility is key; you need units that are strong against air but also highly useful against standard ground pushes.

Furthermore, you must consider air-to-air combat; including your own flying units (like Mega Minion or Phoenix) provides a mobile defense that ground units cannot touch.
Air ThreatHow to Stop itInferno Dragon (High escalating damage)Electro Wizard or Zap spell; the constant stun resets the damage beam completelyMinion Horde (Massive flying swarm)Arrows or Fireball; never try to defend this with single-target units, as they will be overwhelmed instantly Don't Look Down
When you build a deck, test it specifically against a heavy air composition in friendly battles.

A strong anti-air defense is the ultimate safety net.