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<br>However, one of the most fatal deck-building errors is neglecting to include a robust, reliable suite of anti-air defenses.<br> |
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<br>This guide highlights the absolute necessity of anti-air units and how to properly utilize them against the terror of the skies.<br> |
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The Threat from Above |
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<br>The most devastating aerial threat in the game is the dreaded 'LavaLoon' combination: a massive Lava Hound tanking damage while a high-DPS Balloon sneaks in behind it.<br> |
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<br>To survive this assault, you must have at least two reliable anti-air units in your deck, along with a defensive building that targets air (like the Tesla or Inferno Tower).<br> |
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Timing is critical.Beware of the Lava Pups.A ground-only tank killer (like a Mini P.E. If you have any concerns pertaining to where and the best ways to make use of [tower rush](https://playtube.in/@barrettsaxon63?page=about), you can call us at the web-page. K.K.A) is 100% useless against an air deck. |
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Choosing Your Sky Sweepers |
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<br>When selecting your anti-air package, versatility is key; you need units that are strong against air but also highly useful against standard ground pushes.<br> |
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<br>Furthermore, you must consider air-to-air combat; including your own flying units (like Mega Minion or Phoenix) provides a mobile defense that ground units cannot touch.<br> |
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Air ThreatHow to Stop itInferno Dragon (High escalating damage)Electro Wizard or Zap spell; the constant stun resets the damage beam completelyMinion Horde (Massive flying swarm)Arrows or Fireball; never try to defend this with single-target units, as they will be overwhelmed instantly |
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Don't Look Down |
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<br>When you build a deck, test it specifically against a heavy air composition in friendly battles.<br> |
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<br>A strong anti-air defense is the ultimate safety net.<br> |
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