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<br>When constructing a new deck, players often hyper-focus on countering massive ground tanks and stopping bridge spam.<br> |
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<br>If you enter a match without sufficient air defense, a single Balloon or Lava Hound will completely dismantle your towers while your ground army watches helplessly.<br> |
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The Threat from Above |
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<br>Because the Lava Hound has an absurdly high hitpoint pool, it demands the immediate attention of all your air-targeting defenders.<br> |
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<br>Simultaneously, you must deploy your secondary anti-air unit (like Bats or Minions) specifically to target and assassinate the Balloon before it reaches the structure.<br> |
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Space them out.Use Tornado to pull the Balloon to your King Tower.Force them to spend elixir defending instead of supporting the Hound. |
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Building the Perfect Air Defense |
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<br>The Musketeer is the gold standard of versatile defense; she boasts incredible range, high single-target DPS, and survives a standard Fireball.<br> |
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<br>A well-rounded deck should include one high-DPS sniper, one flying defender, and one small spell capable of clearing flying swarms.<br> |
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Air ThreatThe SolutionInferno Dragon (High escalating damage)Electro Wizard or Zap spell; the constant stun resets the damage beam completelyMinion Horde (Massive flying swarm)Arrows or Fireball; never try to defend this with single-target units, as they will be overwhelmed instantly |
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Total Coverage |
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<br>A deck with a glaring weakness to aerial attacks is simply not viable for climbing the competitive ladder.<br> |
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<br>If your towers fall to the Balloon every time, you must redesign your support structure.<br> |
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For more info about [tower rush](https://snaps.video/read-blog/117_the-importance-of-map-control-in-tower-rush.html) look into our web site. |
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