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However, one of the most fatal deck-building errors is neglecting to include a robust, reliable suite of anti-air defenses.
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If you enter a match without sufficient air defense, a single Balloon or Lava Hound will completely dismantle your towers while your ground army watches helplessly.
+The Aerial Behemoths: Lava Hound and Balloon +
The most devastating aerial threat in the game is the dreaded 'LavaLoon' combination: a massive Lava Hound tanking damage while a high-DPS Balloon sneaks in behind it.
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You use the defensive building to pull the Lava Hound into the center of the map, absorbing its damage and distracting it.
+The Electro Wizard is fantastic against Balloons.Have a Zap or Arrows ready to clear them instantly.A ground-only tank killer (like a Mini P. If you loved this article and you also would like to receive more info about [tower rush](https://gitea.fcyt.uader.edu.ar/jessegowrie667) please visit our page. E.K.K.A) is 100% useless against an air deck. +Versatile Anti-Air Options +
The Musketeer is the gold standard of versatile defense; she boasts incredible range, high single-target DPS, and survives a standard Fireball.
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The Mega Minion, in particular, is the ultimate anti-air assassin, dealing massive melee damage to Balloons while surviving heavy spells easily.
+Enemy UnitBest CounterInferno Dragon (High escalating damage)Electro Wizard or Zap spell; the constant stun resets the damage beam completelyMinion Horde (Massive flying swarm)Arrows or Fireball; never try to defend this with single-target units, as they will be overwhelmed instantly +Don't Look Down +
When you build a deck, test it specifically against a heavy air composition in friendly battles.
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A strong anti-air defense is the ultimate safety net.
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