Add 'Stopping the Early Rush in Tower Rush Games'

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Stopping-the-Early-Rush-in-Tower-Rush-Games.md

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<br>Rush tactics are designed specifically to catch you off guard and destroy a tower before you can even react.<br>
<br>However, when properly identified and countered, a failed rush leaves the attacker completely defenseless.<br>
Staying Calm Under Pressure
<br>Instinctively dropping all your cards in a clustered panic is exactly what the rusher wants you to do.<br>
<br>If they used a fast, single-target heavy hitter, deploying a cheap distraction unit is the correct play.<br>
Hover your defensive spell early.Use the geometry of the map.Don't overspend to stop one hit.
The Art of the Pull
<br>This technique, known as kiting or pulling, buys your towers precious time to shoot them down safely.<br>
<br>Ice golems are the absolute kings of kiting, slowly walking into the opposite lane while dragging the enemy army with them.<br>
Aggressive CardOptimal DefenseSpeed ThreatPlace a building (Cannon/Tesla) three tiles from the river in the centerHigh DPS MeleeKite with an Ice Golem into the center while using ranged support
Punishing the Rush
<br>This is the moment you transition from defense to offense, dropping your main win condition in front of your surviving troops.<br>
<br>Defending perfectly is far more satisfying than attacking blindly.<br>
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