1 Drafting and Deck Building in Tower Rush
Randolph Swint edited this page 2 weeks ago


To inject variety and test pure fundamental skill, developers frequently feature 'Draft' modes in special events and tournaments.

You cannot rely on overleveled cards or muscle memory from playing the same deck for two years.
Prioritizing Your Choices
If you reach the end of the draft and your deck has no reliable way to damage the enemy tower, you have already lost the match.

If you give your opponent the heavy spell and keep a useless support unit, they will easily dismantle your defenses from afar.
Always draft the counter to the card you give away.Don't draft too heavy.If forced to choose between two terrible cards, give them the more expensive one. The Art of the Bad Gift
The cards you do not pick are sent directly to their hand, giving you incredible control over their strategy.

Their average elixir cost will skyrocket, their hand will be completely clogged, and they will be unable to defend your cheap, fast attacks.
The PickWhat to TakeWhat to GiveHog Rider vs. Should you have just about any inquiries regarding where by and tips on how to use tower rush, you possibly can e-mail us at the web site. Barbarian HutAlways take the Hog RiderIt is incredibly expensive and easy to defend againstThe Log vs. Skeleton ArmyTake The LogYou instantly know one of their cards and have the exact counter ready Playing the Hand You're Dealt
The winner of a draft match is the player who can identify their bizarre new win condition fastest.

Master the draft, and you prove that your skills are universal, not just tied to one specific meta deck.