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<br>While Beatdown relies on overwhelming force and Cycle relies on pure speed, Bait relies on intentionally frustrating the opponent into making a fatal mistake.<br> |
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<br>If you bring a Goblin Gang, a Princess, and a Goblin Barrel, the opponent desperately needs a cheap spell (like The Log) to deal with all of them.<br> |
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Psychological Warfare |
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<br>You play a Princess at the bridge; if they ignore her, she will slowly chip away their tower from a safe distance.<br> |
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<br>Because their Log is now out of rotation, the Goblin Barrel lands directly on their tower and deals massive damage before they can cycle back to another counter.<br> |
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Never throw the Goblin Barrel if you know they have their spell ready.Place her behind your King tower to defend a push, then let her walk to the bridge to become bait.Protect your bait until it works. |
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Advanced Bait Tactics |
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<br>When this happens, you must employ the 'Tricky Barrel'—intentionally placing the Barrel a few tiles deep behind the enemy tower rather than directly on top of it.<br> |
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<br>It is a high-stakes game of poker, played entirely with goblin projectiles.<br> |
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Bait UnitHow to Use ItDesired OutcomeBridge ThreatPlaced at the bridge to force an immediate response from the opponentForces the opponent to use The Log or Arrows, clearing the path for the main attackGround ControlUsed defensively to surround and kill mini-tanks like the Hog RiderAbsorbs the enemy spell on defense, allowing a safe counter-push |
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The Frustration Factor |
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<br>They will eventually tilt, make a massive mistake out of frustration, and lose the game.<br> |
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<br>It is not the most honorable way to win, but it is undeniably one of the most effective.<br> |
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