commit
3d9fad0b08
1 changed files with 13 additions and 0 deletions
@ -0,0 +1,13 @@ |
|||
<br>The absolute core fundamental skill that separates the elite from the casuals is the ability to perfectly track the opponent's elixir.<br> |
|||
<br>This article will break down exactly why counting elixir is mandatory and how you can train your brain to do it automatically.<br> |
|||
The Elixir Advantage |
|||
<br>However, if you launch that exact same 8-elixir push when you know the opponent has only 2 elixir, it is mathematically impossible for them to stop it.<br> |
|||
<br>Once you know you have a +3 or +4 advantage, you are no longer playing a fair game; you are executing a mathematically guaranteed victory.<br> |
|||
Never overcommit on a push if you don't know their elixir count.If you are up by 4, launch your win condition immediately.If you are DOWN in elixir, play hyper-defensively. |
|||
How to Train the Skill |
|||
<br>Tracking a constantly shifting number in your head while managing complex micro-interactions on the screen is incredibly difficult for beginners.<br> |
|||
<br>As you get comfortable with this broad tracking, start actually doing the math: "They started at 10, played a Golem (8), so they are at 2, plus two seconds of generation, they are at 3."<br> |
|||
Game PhaseThe MathHow Hard it is to CountSingle Elixir (First 2 Minutes)1 Elixir every 2. If you want to find out more info regarding [tower rush](https://gitea.finesoft.club:4431/edwinafarr250) review the website. 8 secondsEasy to Moderate; plenty of time to calculate trades and track generation in your headDouble Elixir (Final Minute)1 Elixir every 1.4 secondsExtremely Difficult; the math changes so fast you must rely on instinct and 'feel' rather than raw numbers |
|||
The Invisible Scoreboard |
|||
<br>The elixir bar is the true, invisible scoreboard that dictates who is actually in control of the match.<br> |
|||
<br>Knowledge is power.<br> |
|||
Loading…
Reference in new issue