Add 'Why King Tower Level Matters in Tower Rush'

master
Reda Spellman 5 days ago
parent
commit
b4a99c6c46
  1. 13
      Why-King-Tower-Level-Matters-in-Tower-Rush.md

13
Why-King-Tower-Level-Matters-in-Tower-Rush.md

@ -0,0 +1,13 @@
<br>It is incredibly satisfying to see the damage numbers of your favorite troop increase, knowing it will hit the enemy tower slightly harder.<br>
<br>Entering a match with a King Tower that is one level lower than your opponent puts you at a massive, permanent mathematical disadvantage before a single card is even played.<br>
The Mathematics of Survival
<br>To understand the importance of the King level, you must understand the concept of 'breakpoints'—the exact number of hits required for a tower to kill a specific enemy unit.<br>
<br>This single extra shot changes everything. If you liked this report and you would like to receive a lot more info with regards to [tower rush](https://dev.kiramtech.com/susannahshedde) kindly go to our own site. If a Goblin Barrel lands on your level 10 tower, those goblins will survive significantly longer, resulting in hundreds of extra points of chip damage over the course of the match.<br>
A +1 King level advantage usually equates to roughly 300-400 extra hitpoints on each Princess tower.Higher level towers kill Minions and Skeletons much faster.Always prioritize donating to your clan.
The Psychological Advantage
<br>Beyond the raw mathematics, entering a match with a higher King level provides a massive psychological advantage.<br>
<br>Furthermore, a higher King level allows you to play much more relaxed and patiently.<br>
Breakpoint ExampleThe StandardThe RealityDefending a lone Furnace Fire SpiritThe Princess tower kills the spirit in one shot before it jumps, taking zero damageThe Princess tower leaves the spirit with 1 HP, allowing it to jump and deal 200+ splash damage to the towerDefending an equal-level Minion HordeTowers kill each Minion in 3 shots, minimizing the total swarm damage takenTowers require 4 shots per Minion, allowing the Horde to easily destroy the entire tower if unsupported
Prioritizing the Foundation
<br>It should be an active goal; you should be constantly calculating the fastest, cheapest way to acquire the experience points needed for the next level.<br>
<br>When a match comes down to a 50-hitpoint tiebreaker in overtime, you will be thankful for that extra level.<br>
Loading…
Cancel
Save