From c23528799179037ac817dead75bdefe0d2422db0 Mon Sep 17 00:00:00 2001 From: thelmaingram26 Date: Thu, 16 Jul 2026 03:15:00 +0800 Subject: [PATCH] Add 'Mastering Kiting in Tower Rush' --- Mastering-Kiting-in-Tower-Rush.md | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 Mastering-Kiting-in-Tower-Rush.md diff --git a/Mastering-Kiting-in-Tower-Rush.md b/Mastering-Kiting-in-Tower-Rush.md new file mode 100644 index 0000000..24fecfb --- /dev/null +++ b/Mastering-Kiting-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
The absolute pinnacle of this defensive micromanagement is the art of kiting.
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This article breaks down the advanced geometry and timing required to master this incredibly powerful defensive technique.
+The Most Important Placement +
The most fundamental kiting maneuver is the center pull, designed to drag units from the outer lanes into the middle of the map.
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To execute a center pull, you must wait until the enemy unit has fully crossed the bridge and established its path.
+The Ice Golem is the undisputed king of kiting.Understand the AI vision mechanics.Create a deadly kill zone. +Advanced AI Manipulation +
You achieve this by placing a unit like an Ice Golem in the center, waiting for the enemy to follow, and then letting the Ice Golem walk into the opposite lane.
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The enemy troops will chase the Ice Golem the entire way, taking massive damage from both towers without ever landing a single hit.
+ManeuverPlacement DetailTroop SplittingPlace multiple units exactly in the center so half walk left and half walk rightThe SurroundThe units must spawn in a perfect circle around the threat to trap it +Mind Games +
It often causes players to tilt, play recklessly, and abandon their strategy entirely.
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You dictate exactly where the enemy moves, effectively taking control of their army away from them.
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