commit
6eee9b1805
1 changed files with 15 additions and 0 deletions
@ -0,0 +1,15 @@ |
|||||
|
<br>Cycle decks completely abandon the concept of massive, overwhelming pushes in favor of relentless, high-speed, low-cost micro-engagements.<br> |
||||
|
<br>Watching a professional cycle player operate is like watching a master pianist; their fingers fly across the screen, dropping cheap units with pixel-perfect precision.<br> |
||||
|
The Advantages of Speed |
||||
|
<br>Because your cards cost so little, you can rapidly play four cards to 'cycle' back to your primary win condition (like a Hog Rider or Miner) before the opponent can cycle back to their specific defensive counter.<br> |
||||
|
<br>This constant, relentless pressure forces heavy deck players to play reactively, preventing them from ever building their massive, game-winning pushes.<br> |
||||
|
The 'Spell Cycle' finish is a massive advantage.Cycle decks are fantastic for punishing mistakes.You dictate the flow of the game. |
||||
|
The Cons: Zero Margin for Error |
||||
|
<br>The massive, glaring downside of playing a cycle deck is the complete lack of defensive safety nets.<br> |
||||
|
<br>Additionally, cycle decks struggle immensely in the 'Double Elixir' phase of the match.<br> |
||||
|
ProHow it WorksOut-Cycling CountersPlaying your win condition faster than the opponent can draw their defensive buildingPositive Elixir TradesDefending a 5-elixir threat using only 2 elixir worth of perfectly placed distraction units |
||||
|
Is Cycle Right For You? |
||||
|
<br>Playing a cycle deck requires intense concentration, flawless ping, and thousands of hours of practice to memorize every interaction.<br> |
||||
|
<br>Cycle fast, strike hard, and never stop moving.<br> |
||||
|
|
||||
|
If you beloved this article and you also would like to obtain more info with regards to [tower rush](http://social.ythomas.fr/read-blog/5921_how-to-manage-your-apm-actions-per-minute-in-tower-rush.html) nicely visit the page. |
||||
Loading…
Reference in new issue