1 The Rock Paper Scissors Strategy in Tower Rush
wkolinnie8744 edited this page 1 week ago


The entire combat system is just a highly complex, beautifully animated game of Rock, Paper, Scissors.

In this digital version, the triangle consists of Swarms, Area-of-Effect (Splash) Damage, and High Single-Target Damage.
The Fundamental Triangle
However, that same P.E.K.K.A will be killed instantly by a cheap Skeleton Army (Swarm) because it can only attack one tiny skeleton at a time.

If you blindly play a swarm without baiting out their splash damage first, you are throwing your elixir away.
Only launch a Swarm attack when you know their Splash unit is not in their hand.Air units add a secondary layer to the triangle.Sacrificing a cheap card to get to your primary defense is acceptable. Breaking the Triangle
Bait decks are designed entirely around overloading one specific side of the triangle to exhaust the opponent's counters.

You are no longer playing the cards on the screen; you are playing the player behind the screen.
Triangle RoleThe TargetThe CounterThe HordeHigh DPS single-target tanks, Princes, P. If you want to learn more about tower rush look into our own web site. E.K.K.AsWizards, Valkyries, Bomb Towers, The LogThe SweepersSkeleton Armies, Minion Hordes, Goblin GangsHigh health single-target units, Mini P.E.K.K.As, Heavy Spells The Evolution of Balance
If Splash units become too strong, nobody will play Swarms, and Single-Target units will dominate the ladder.

Master the triangle, and the trophies will follow naturally.