Add 'The Rock-Paper-Scissors Strategy in Tower Rush'

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<br>The entire combat system is just a highly complex, beautifully animated game of Rock, Paper, Scissors.<br>
<br>In this digital version, the triangle consists of Swarms, Area-of-Effect (Splash) Damage, and High Single-Target Damage.<br>
The Fundamental Triangle
<br>However, that same P.E.K.K.A will be killed instantly by a cheap Skeleton Army (Swarm) because it can only attack one tiny skeleton at a time.<br>
<br>If you blindly play a swarm without baiting out their splash damage first, you are throwing your elixir away.<br>
Only launch a Swarm attack when you know their Splash unit is not in their hand.Air units add a secondary layer to the triangle.Sacrificing a cheap card to get to your primary defense is acceptable.
Breaking the Triangle
<br>Bait decks are designed entirely around overloading one specific side of the triangle to exhaust the opponent's counters.<br>
<br>You are no longer playing the cards on the screen; you are playing the player behind the screen.<br>
Triangle RoleThe TargetThe CounterThe HordeHigh DPS single-target tanks, Princes, P. If you want to learn more about [tower rush](https://life.hamarachakwal.com/author/kaleymedders46/) look into our own web site. E.K.K.AsWizards, Valkyries, Bomb Towers, The LogThe SweepersSkeleton Armies, Minion Hordes, Goblin GangsHigh health single-target units, Mini P.E.K.K.As, Heavy Spells
The Evolution of Balance
<br>If Splash units become too strong, nobody will play Swarms, and Single-Target units will dominate the ladder.<br>
<br>Master the triangle, and the trophies will follow naturally.<br>
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