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<br>In the chaotic environment of a competitive arena battler, units seem to run wildly toward whatever is closest to them.<br> |
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<br>This article will dissect the mathematics of sightlines, retargeting, and unit hitboxes to help you manipulate the AI flawlessly.<br> |
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Vision and Targeting |
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<br>If multiple enemies are within that radius, the AI will almost always lock onto the absolute closest target mathematically.<br> |
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<br>Understanding exactly how many tiles a unit can 'see' allows you to place distractions at the absolute maximum possible distance.<br> |
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They are easier to distract with cannons or teslas.Place distractions closer to them.Timing must be faster against fast troops. |
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Manipulating the Z-Axis and Hitboxes |
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<br>One of the most complex aspects of aggro management involves understanding the physical size, or 'hitbox', of different units.<br> |
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<br>For example, if an enemy Miner is locked onto your tower, you can deploy a large tank directly on top of him.<br> |
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Character ClassAggro BehaviorSiege TargetersCompletely ignore all enemy troops, making them incredibly easy to kite across the entire map with cheap structuresFast AttackersOften have dash abilities that lock onto targets from far away; must be intercepted before the dash animation begins |
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Practice Makes Perfect |
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<br>Reading about aggro ranges is completely different from actually executing pixel-perfect placements in the heat of a live match.<br> |
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<br>You will no longer panic when a massive push approaches; you will simply calculate the optimal placement and watch the AI dance to your tune.<br> |
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