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<br>However, one of the most fatal deck-building errors is neglecting to include a robust, reliable suite of anti-air defenses.<br> |
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<br>If you enter a match without sufficient air defense, a single Balloon or Lava Hound will completely dismantle your towers while your ground army watches helplessly.<br> |
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The Aerial Behemoths: Lava Hound and Balloon |
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<br>Because the Lava Hound has an absurdly high hitpoint pool, it demands the immediate attention of all your air-targeting defenders.<br> |
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<br>You use the defensive building to pull the Lava Hound into the center of the map, absorbing its damage and distracting it.<br> |
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A single Fireball will kill both your Musketeer and your Minions, leaving you completely defenseless.It is a game-winning move.Force them to spend elixir defending instead of supporting the Hound. |
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Building the Perfect Air Defense |
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<br>When selecting your anti-air package, versatility is key; you need units that are strong against air but also highly useful against standard ground pushes.<br> |
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<br>The Mega Minion, in particular, is the ultimate anti-air assassin, dealing massive melee damage to Balloons while surviving heavy spells easily.<br> |
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Unit TypeTop CardStrengthsThe Ground SniperMusketeer / Dart GoblinCan hit air units from far away while remaining protected behind your Princess tower or ground tanksFlying MeleeMega Minion / PhoenixFlies directly to the enemy air threat and shreds it without being distracted by ground swarms |
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Watching the Skies |
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<br>A deck with a glaring weakness to aerial attacks is simply not viable for climbing the competitive ladder.<br> |
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<br>A strong anti-air defense is the ultimate safety net.<br> |
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