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<br>When constructing a new deck, players often hyper-focus on countering massive ground tanks and stopping bridge spam.<br> |
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<br>Flying units completely ignore the river, bypass all ground-targeting defensive buildings, and are immune to crucial spells like The Log or Earthquake.<br> |
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The Aerial Behemoths: Lava Hound and Balloon |
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<br>Because the Lava Hound has an absurdly high hitpoint pool, it demands the immediate attention of all your air-targeting defenders.<br> |
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<br>You use the defensive building to pull the Lava Hound into the center of the map, absorbing its damage and distracting it.<br> |
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Never place your anti-air troops too close together.It is a game-winning move.Force them to spend elixir defending instead of supporting the Hound. |
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Choosing Your Sky Sweepers |
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<br>The Musketeer is the gold standard of versatile defense; she boasts incredible range, high single-target DPS, and survives a standard Fireball.<br> |
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<br>Furthermore, you must consider air-to-air combat; including your own flying units (like Mega Minion or Phoenix) provides a mobile defense that ground units cannot touch.<br> |
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Enemy UnitHow to Stop itInferno Dragon (High escalating damage)Electro Wizard or Zap spell; the constant stun resets the damage beam completelyMinion Horde (Massive flying swarm)Arrows or Fireball; never try to defend this with single-target units, as they will be overwhelmed instantly |
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Total Coverage |
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<br>A deck with a glaring weakness to aerial attacks is simply not viable for climbing the competitive ladder.<br> |
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<br>A strong anti-air defense is the ultimate safety net.<br> |
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