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<br>In the diverse ecosystem of arena battlers, almost every strategy relies on sending troops across the river to physically attack the enemy tower.<br> |
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<br>This playstyle is often viewed as incredibly toxic by the community because it forces the opponent to constantly play offense against a heavily fortified position.<br> |
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The Core Philosophy: Defend the Artillery |
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<br>Your sole objective is to protect that X-Bow at all costs; if it locks onto the enemy tower for even five seconds, the game is practically won.<br> |
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<br>To achieve this, Siege decks are usually filled with extremely cheap, high-value defensive cards like Knights, Archers, and Skeletons.<br> |
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Use spells predictively.Don't waste elixir saving a failed attack.In double elixir, you can often place a defensive X-Bow in the center of the map. |
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Choosing Your Artillery |
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<br>The X-Bow is a high-risk, high-reward machine gun; it costs 6 elixir and requires intense, immediate protection, but it can shred a tower from 100% to 0% in seconds.<br> |
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<br>The Mortar, conversely, is a slow, methodical 4-elixir cannon that lobs massive splash-damage boulders.<br> |
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The ThreatThe CounterplayHeavy Tanks (Golem, Giant) blocking the shotsPlay hyper-defensively; use the Siege weapon purely as a defensive building in the center to stall for a drawHeavy Spells (Rocket, Lightning) destroying the weaponYou must out-cycle their spell; play your X-Bow faster than they can draw their Rocket |
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A War of Attrition |
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<br>Furthermore, you must develop thick skin, as opponents will constantly spam angry emotes when facing you.<br> |
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<br>Master the geometry, build the wall, and snipe them from safety.<br> |
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